Regular Ars readers will remember how Nintendo's bafflingly obtuse DRM system forced me to pay $60 to move $400 worth of previously purchased Wii Virtual Console games to my new Wii U. Apparently I should have held out longer, because at least one user is reporting Nintendo eventually accommodated him more when fixing a similar issue.

Last month, Ryan, one host of the Nintendo Fun Club Podcast, chronicled his experience with Error Code 200101, a recurring issue preventing him from transferring $570 worth of Virtual Console purchases from the Wii to the Wii U. Three calls to Nintendo customer support throughout the course of a week seemed to be getting him no closer to having his problem fixed. The whole scenario had Ryan running up against the same $85 Wii "repair" wall I encountered.

Then something surprising happened. As Ryan notes in a follow-up post, his fourth call to Nintendo support left him with a $620 account credit in the Wii Shop Channel—including a $50 bonus for "the inconvenience." Nintendo could apparently also remotely delete the licenses for the games purchased on his Wii system, allowing him to easily repurchase the games he lost. This was especially interesting to me, because the Nintendo customer service rep I talked to told me in no uncertain terms such license deletion was impossible.

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A white-gloved attendant shows how the 3.2GB NintendoLand will actually overflow the 8GB storage space on the Basic Wii U, thanks to other built-in data requirements.

Nintendo is selling the Wii U in two configurations, with either 8GB or 32GB of built-in storage space. Those figures sound a whole lot better than the 3GB and 25GB, respectively, that the models actually offer to the end user.

In a new Nintendo Direct video posted last night (and helpfully translated by Kotaku), the company explained that formatting the internal drives for Wii U data takes up about 10 percent of the available storage space from the get-go. This reduces the usable space on the 8GB system to 7.2GB and the 32GB system to about 29GB.

After that, an additional 4.2GB of data is taken up by data preloaded on the system. Kotaku's translation says this is for "things like account data," but that space is already spoken for on our Deluxe Wii U test unit—even though we haven't been able to set up our online Nintendo Network ID yet (we're still waiting for a promised prelaunch system update to try out those features). More likely, this space is set aside for the system software and data about the Miis that will fill up the WaraWara plaza home screen.

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