eShop


The new Nintendo Network ID system that debuted on the Wii U is a sign of progress for a company that has, historically, not shown a lot of savvy in setting up its online systems. The Wii U lets users connect up to 12 separate Nintendo Network IDs to a single system and use those IDs to easily connect with online friends and strangers. The new Wii U eShop includes many retail games for download on the same day they reach stores, and does away with the "Wii Points" virtual currency that characterized Nintendo's previous console. The company has even promised to roll out a cloud save feature sometime next year.

Given all of these improvements, it's a bit baffling that Nintendo is still caught in the past when it comes to the extremely limiting digital rights management system that ties downloaded game and content purchases to a single console.

As Nintendo's Wii U FAQ makes clear, "a Nintendo Network Account can only be used on the console where it was created." Thus, any games tied to that unique online ID will only work on the first system they're purchased and downloaded to. This is in essence the same setup that Nintendo used to protect downloaded Virtual Console and WiiWare games on the first Wii, a setup that not only utterly failed to stop piracy on the system but also caused headaches for many early Wii owners with faulty systems.

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Advance warning of whats coming to the eShop, that doesnt happen often

Its not everyday Nintendo let us know whats coming to the eShop in advance. Usually were waiting until the night before to get word of whats coming, so consider yourselves lucky!

SpeedThru: Potzol’s Puzzle is spacial awareness puzzle game enhanced by the 3DS 3D. Theres over 90 levels, in a world where Kaotl the evil god of destruction reigns supreme. Hes stolen the heart of Creatl, another god who created everything and split the world into three lands. Youll need to use your puzzle solving prowess to save the world.

The game is played by guiding blocks down a long corridor, these blocks are guardians and youll need to squeeze them past other blocks and collect hearts. Weve got a fancy trailer for you to watch if you want to see how it all works.

 

Lovers of puzzle games need look no further, as SpeedThru: Potzol’s Puzzle is sure to offer plenty of 3D-enhanced entertainment on your Nintendo 3DS when it becomes available to download from the Nintendo eShop on 5th April 2012. The game offers a unique gameplay mechanic in an immersive 3D world where your skills of spatial awareness are put to the test across more than 90 stages, three multiplayer modes, and three different lands. You can also take a sneak peek of the game ahead of its launch, as the 3D trailer is now available on the Nintendo eShop.

SpeedThru: Potzol’s Puzzle is themed around a mystic world, where Kaotl, the evil god of destruction is your foe. In an act of malice, Kaotl has stolen the heart of Creatl, the god of creation, and divided the world into three lands. Guided by Creatl’s loyal servant Potzol, you must aim to restore the spirit world, destroyed by the wicked god Kaotl, by collecting hearts hidden away in each stage.

The game will test your puzzle solving abilities as you control guardians - 3D blocks - which journey along long corridor-like levels blocked with walls. You must sneak guardians through the small holes hidden in the walls, rotating these blocks to squeeze them through the tightest of spots and collect the hearts waiting there for you. The faster you do it and the more effectively aligned, the higher your score.

SpeedThru: Potzol’s Puzzle offers plenty of entertainment, with over 90 stages available to play and an adventure mode spread over three different lands. It also offers exciting two-player gameplay, allowing gamers to play against each-other on one Nintendo 3DS or challenge each other over Local Wireless play.

Put your puzzle skills to the test when SpeedThru: Potzol’s Puzzle becomes available to download from the Nintendo eShop on 5th April 2012, exclusively for Nintendo 3DS, and be sure to check out the 3D trailer which is available now on the Nintendo eShop.

 

Woah there Nintendo, dont give us more than we can handle in one week. Space it out.

Nintendos gone mad, theyve delivered a wide range of downloads for nearly every digital platform it has. Dont keep reading this, lets see what you got below. Down you go.

3DS Virtual Console

Kid Icarus: Of Myths and Monster (Game Boy, Nintendo, $4.50) Kid Icarus, she be a harsh mistress and on the Game Boy that rule rings no less truer. Get prepared for the Uprising later this month.

3DS Original Software

Fun! Fun! Minigolf TOUCH! (Shinen, $7.50) Does what it says on the tin. Is fun, contains mini golf and is touch controlled. Based on the WiiWare game of the same name (well minus the touch) if youre into Golf, or mini golf this one is for you.

3DS Retail Demo

Dead or Alive: Dimensions (Tecmo Koei) - Wiggle Wiggle Yeah. Sorry? Oh distracted with um stuff and things.

Wii Virtual Console

Mega Man X (Super NES, Capcom, 800 Points) - Remember Mega Man? You know before Capcom killed it and started spelling everything incorrectly. Thats one of them.

Samurai Shodown IV: Amakusas Revenge (Neo Geo, D4 Enterprise, 900 Points) The Neo Geo arcade at home classics are always fun to check out. Since Ive never tried any of these before Ill leave it to you to figure out if you want it!

Woah there Nintendo, dont give us more than we can handle in one week. Space it out.

Nintendos gone mad, theyve delivered a wide range of downloads for nearly every digital platform it has. Dont keep reading this, lets see what you got below. Down you go.

3DS Virtual Console

Kid Icarus: Of Myths and Monster (Game Boy, Nintendo, $4.50) Kid Icarus, she be a harsh mistress and on the Game Boy that rule rings no less truer. Get prepared for the Uprising later this month.

3DS Original Software

Fun! Fun! Minigolf TOUCH! (Shinen, $7.50) Does what it says on the tin. Is fun, contains mini golf and is touch controlled. Based on the WiiWare game of the same name (well minus the touch) if youre into Golf, or mini golf this one is for you.

3DS Retail Demo

Dead or Alive: Dimensions (Tecmo Koei) - Wiggle Wiggle Yeah. Sorry? Oh distracted with um stuff and things.

Wii Virtual Console

Mega Man X (Super NES, Capcom, 800 Points) - Remember Mega Man? You know before Capcom killed it and started spelling everything incorrectly. Thats one of them.

Samurai Shodown IV: Amakusas Revenge (Neo Geo, D4 Enterprise, 900 Points) The Neo Geo arcade at home classics are always fun to check out. Since Ive never tried any of these before Ill leave it to you to figure out if you want it!

Edmund McMillen says a quick prayer for Steam

Nintendos eShop policies strike again! Edmund McMilliens "Zelda meets Rogue", The Binding of Isaac, has been rejected from an eShop release for "questionable religious content". McMillen revealed on Twitter today that Nintendo were fine with the M rated games "gore, suggested child nudity and suggestive themes" and only disallowed it on the grounds of its portrayal of religion. For those who havent played it, The Binding of Isaacs plot revolves around a delusional mother who believes that god wants her to punish and later murder her infantile son Isaac. You then follow Isaacs attempts to escape his mother. The games bosses are mostly named after the Deadly Sins and you can make pacts with Satan to gain power in return for your life. The game features many many textual allusions to the Bible, such as one of the characters special powers being "Whore of Babylon".


The game is, for those who havent seen it, exceedingly dark and gross, albeit with a thoroughly irreverent tone. You yourself play as an essentially naked baby, who through the game will dress in drag and stick a coat hanger through his head as a power up. The enemies are often headless or just heads, who explode in persistent blood that litters the maps. The game also has strong scat themes, with one boss fight playing out much like the classic Centipede, except that the centipede lays down barriers to stop you chasing it. These barriers are faecal. Throughout the game faecal matter often includes currency or health.

McMillen profusely thanked Steam for its lack of censorship and not requiring the games it publishes to have obtained an ESRB rating. "Thank god for Steam" he said, "This is one of the reasons why they remain the Top Dog". As an owner of Australian Left 4 Dead 2, I wish his assertion that Steam does not censor the games it publishes was perhaps more true...

Internet jumps the gun because were fools. Apologies from Vooks.

Im sorry, ladies and gentlemen, for the story I wrote regarding the supposedly revealed 2GB size limit for eShop games on the 3DS. Team Meats less weird half, Tommy Refenes (he didnt make The Binding of Isaac) has revealed on Twitter that he was misquoted. When he said the 2GB size limit was reasonable, he in fact meant that a 2GB size limit would be reasonable, as opposed to WiiWares 40mb limit which prevented Super Meat Boy from coming to the platform.

He "does not know what [the size limit] is".

Again Im sorry for the lack of fact checking with said story. If we find a more reliable source for the size limit, youll be the first to know. Or maybe this is the true limit and Team Meat wasnt supposed to let the cat out of the bag...

Source: Twitter

Wiiware limit of 40mb was just a few mb too low for Meat Boy, next game on Wii U?

Speaking in the latest issue of Nintendo Gamer, Team Meats Tommy Refenes has revealed that the 3DS eShop has a size limit of 2GB, 50 times that of WiiWares 40mb limit. To Refenes, who struggled attempting to compress Super Meat Boy for WiiWare, this new limit is "reasonable" and makes him hopeful for the future.

"If we can in the future, we’d like our next game to be on Wii U as well as everything else."


Interesting that their next project is beyond the scope of the 3DS itself. Clever people will also notice that the size limit is precisely as large as the SD card that comes with the system, so resign yourselves to an upgrade down the line.

Source: Nintendo Everything

Wiiware limit of 40mb was just a few mb too low for Meat Boy, next game on Wii U?

Speaking in the latest issue of Nintendo Gamer, Team Meats Tommy Refenes has revealed that the 3DS eShop has a size limit of 2GB, 50 times that of WiiWares 40mb limit. To Refenes, who struggled attempting to compress Super Meat Boy for WiiWare, this new limit is "reasonable" and makes him hopeful for the future.

"If we can in the future, we’d like our next game to be on Wii U as well as everything else."


Interesting that their next project is beyond the scope of the 3DS itself. Clever people will also notice that the size limit is precisely as large as the SD card that comes with the system, so resign yourselves to an upgrade down the line.

Source: Nintendo Everything

Developer rolls future chapters into a single release for the new handhelds

Aside from the seminal myNotebook series (now available in six colours) Nnooo have plenty to be proud of with their recent WiiWare release, escapeVektor. Its probably not too much of a jump to call it one of the best WiiWare releases of the last year.

However, it doesnt seem like Nnooo have found the success they deserve on WiiWare, as they have cancelled future chapters on the service in favour of Vita and Nintendo 3DS ports. By consolidating the product they hope to "reach a wider audience" than they would get on WiiWare, so bad luck to anyone who was chomping at the bit for Chapter Two. You might be waiting for a while.


Its heartening however that the company seems committed to making these ports right. Both versions will have more enemies, stages and thankfully, online leaderboards. On the 3DS specifically, the background will "pulse" in the 3D in time with the musics beat, while on the VITA the developer is experimenting with touch on the front and back screens.

The two ports dont have a date set, although press will be getting hands on with both consoles at GDC in March, so look forward to more impressions there.

Maybe pour one out for WiiWare too.

Source: NintendoLife

Surprise! Now everyone gets in on the rolling Armadillo action

Nintendo overnight let Dillon’s Rolling Western loose on the eShop in every country on Earth. No stagnant release, no waiting a couple of days for it to appear - it was just there. Everyone wins!

The game is said to have at least 20 hours of gameplay and weighs in at a hefty $15.00 on the Australian eShop. To see some more about the game and discussion with the team at Nintendo America about the game check out the US version of Nintendo Direct which featured a ton of footage and information about the game.

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