goldeneye007


The recently released Wii re-imagining of Goldeneye 007 does much to evoke feelings of nostalgia, and that includes goofy secret modes as well. One enterprising Kotaku reader managed to figure out a trio of cheat codes by dumping data from the main executable file. These codes add invisibility and tag mode to split-screen multiplayer, and the infamous big-head mode returns as well.

To get the big head mode, you simply need to enter the code "<477MYFR13NDS4R3SP13S>" though it's only available in local multiplayer. Invisibility, meanwhile, requires the code "Inv1s1bleEv3ryth1ng" and it can be activated by pressing B, which means it replaces the sprint move. Finally, to get tag mode , you'll have to input the code "NotIt!!!11." But the tag mode is only available in matches with three or more players. All codes are case sensitive.

The news of the big-head mode—or DK mode as it's affectionately known as—is especially interesting considering that Activision previously stated that it wouldn't be making an appearance in the game. Now we wait and see if someone manages to find the tiny Bond mode.

Read the comments on this post


The original Goldeneye came to the Nintendo 64 via Rare, and it made us fall in love with multiplayer first-person shooters on consoles. I know more than a few people who lost years in high school or college to this particularly addictive game; it casts a long shadow. This updated version from Activision and Eurocom—the team that gave us the criminally underrated Dead Space: Extraction—is a little bit of a refresh, a little bit of a sequel, and a lot badass.

Above everything else, this is a game that's fun, and it's hard to put into words all the little touches that makes it so enjoyable. This isn't just a good shooter on the Wii, it's one of the more enjoyable gaming experiences in the past few months, full stop.

Read the rest of this article...

Read the comments on this post


When the news of an updated Goldeneye for the Nintendo Wii—coming from Activision—was shared at Nintendo's press conference, the room erupted. The original has a nearly unimpeachable reputation as being one of the most enjoyable multiplayer experiences to come from a console, and many of us have happy memories of playing the game with friends long into the night.

Playing the game at Nintendo's booth—I was allowed a single game, first to ten kills wins—I was struck by how the game looks updated, yet also classic. Some are going to sneer at the graphics, but the framerate is now smooth. We were assured the content is all new, but we could tell there are many references to the levels and gameplay moments that made us love the original so much. The controls have also been expanded. Now you can sprint, vault over obstacles, and if you're playing as Oddjob you'll throw your hat at enemies instead of grenades.

Four-player split screen was shown at E3, but the final version will feature 8-player online.

Eight-player support is fantastic, but playing in four-player split screen brought back some great memories of growing up with my Nintendo 64. And better yet, we don't even have to deal with the headache-inducing framerates of the original! This title will likely walk a fine line between nostalgia and originality, and it's going to be fun to see what the single-player has in store. For now, just be aware that it looks like the game is being treated with the respect it deserves. Plus, Daniel Craig will be providing both his voice and his likeness rights to the game. Very slick.

The game was shown using the Classic Controller Pro, and the dual analog sticks were much more comfortable than the original N64 controller, although we were promised you'll be able to play with a Wiimote as well, if you're into the pointer-style aiming mechanics.

I will also point out that I gained the "Quantum of Solace" award at the end of my match for longest death streak. The old skills have apparently not left me.

Read the comments on this post