kinect


Kinect Sports Season 2 for the Xbox 360 is exactly what you'd expect: more sports, voice commands, some neat multiplayer options, and that's pretty much it. Older gamers or people looking for a deep experience are going to be let down; this is aimed at younger gamers, casual gamers, and people looking for a fun activity at parties using their Kinect. The game is able to provide these things with few problems.

The games offer differing amounts of control, and while playing Tennis or Baseball it's mostly a matter of timing. In Skiing, you simply lean left and right, and jump to get air off the ramps. Darts requires a steady hand as you aim, pull back, and throw. Each game is easy to pick up and play, but precision and control are the trade-offs; once you learn the movements for each game, that's pretty much it. The fun comes in comparing your scores with the other players in the room, setting up competitive matches both online or off, or even sending challenges to those on your friends list so they can compete with your best scores asynchronously. It's an addictive touch that goes a long way towards keeping your interest in the game.

I played online with another reviewer, and we had a wonderful time with the trash talking, and the game throws a huge amount of goofy music at you while you play. It's like a celebration of one-hit wonders, which goes a long way to maintain the game's fun and goofy feel. It goes out of its way to be inviting and friendly, and the voice commands used to scoot around the menus work well and are a fun parlor trick to show people who've never seen the Kinect.

The $50 asking price seems steep for a game with so many familiar concepts, even with the high level of polish given to the experience. If you have kids or frequent family gatherings, you're going to enjoy this. If not, think of it as a weekend rental. This isn't a bad game by any stretch, but we need to move past the Wii Sports model for these games if motion control is hoping to stay around for the long haul.

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Q: What are your favorite Wii games of 2010? What do you expect from Nintendo in 2011? TOP 5 WII GAMES OF 2010 : Black Nerd Comedy – I’ve hardly seen any Wii games of various “Best of 2010″ video games lists. So I make my own list of the best Nintendo Wii video games of 2010. I discuss fighting games, dancing games, 2-D and 3-D platformers. But which Wii game will be No. 1? Plus I sing a song about Candy Kong. *SPOILERS* Games mentioned in this video include: Donkey Kong Country Returns, Just Dance 2, Kinect, Kirby’s Epic Yarn, Mass Effect 2, Metroid: Other M, Red Dead Redemption, Super Mario Galaxy 2, Tatsunoko vs. Capcom, Wii Fit, Wii Sports #1 SPOTLIGHT VIDEO OF THE DAY: United States, Germany, Australia, Canada, United Kingdom, Ireland, India, New Zealand, Israel, South Africa, Argentina, Spain, Mexico, France, Italy, Japan, South Korea, Netherlands, Poland, Brazil, Russia, Hong Kong, Taiwan, Czech Republic, Sweden SUBSCRIBE: bit.ly | youtube.com TWEET FACE: twitter.com | facebook.com BLACK NERD COMEDY: Sketches, Spoofs, Rants, Reviews, Interviews, Vlogs, Events, Music and Stand-Up from Actor/Comedian, Nintendo Fanboy and “Black Nerd” Andre Meadows. blacknerdcomedy.com BLOG blacknerdblog.com | SHOP blacknerdshop.com TAGS nintendo wii videogames gaming list top top5 best of BestOf awards donkey kong country returns DonkeyKong just dance JustDance2 360 kinect kirby epic yarn mass effect metroid other m red dead redemption super mario galaxy SuperMario tatsunoko vs

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xbox kinect launch nyc

We've been talking about "Project Natal" for quite some time, and now it's here -- but with a new name. Microsoft officially unveiled Xbox Kinect today, and we are beyond excited about the revolutionary gaming system. Why should you put down your Wiimote or PS3 controller? Here are five good reasons:

1. Hello, no controllers! The most amazing feature of Kinect is that it's remote-free. That's right, buh-bye annoying cords. See you later lost controllers. Kinect uses an invisible infrared light and special sensor to track 48 points of your body so that you can play with physical movements.

Continue reading 5 Reasons Why We Think Kinect for Xbox 360 Rules

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5 Reasons Why We Think Kinect for Xbox 360 Rules originally appeared on JSYK on Thu, 04 Nov 2010 14:20:00 EST. Please see our terms for use of feeds.

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I'm standing in front of my television, and as I lift both hands to the air, palms facing inward, the crowd goes wild. They stand and cheer. This is what it has come to: adulation for no effort. It's like I've just received a holy affirmation, and I'm ashamed to admit how good it feels. And this is just a menu in Kinect Sports. The Kinect whirrs to life when you turn your system on. It looks down at your floor, and then up to your face. It knows what your room looks like. My TV was on power-saving mode one night and came to life when I reached for a soda. The Kinect saw my arm movement and assumed I wanted to play. It's like a lost puppy.

My wife is uncomfortable with our television these days, as there are no less than three cameras or sensors facing us when we watch something; it's like facing a firing squad. The PlayStation Eye goes on the top of the television, the Wii sensor goes into a slot under the screen but above the base, and the weightier, mechanical Kinect goes on the TV stand. When the system is turned on there is a green LED that lights up on the front, as well as what appears to be a very weak red laser from the left-most sensor. That's the IR projector that the hardware uses to see in the dark. If Microsoft was right and I am the controller, I pray my system never becomes weaponized. Let's take a look at hardware that claims to be the future of our living rooms.

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The Nintendo Wii has enjoyed amazing success this generation, bridging the gap between hardcore and casual gamers. The low-cost console's innovative motion controls expanded the audience for games, and it looked as if Sony and Microsoft would never catch up in the United States. Both Microsoft and Sony ultimately decided that there's something to the whole motion control thing, however, and have announced products that will soon see them following in the Wii's footsteps.

Sony's entry into the motion control race is the Move, a collection of devices that work together to create motion controls that are more precise than what Nintendo can offer, with games that enjoy high-definition graphics and better frame rates than the Wii can deliver. Microsoft's motion effort takes a different tack, using a sort of camera that will sit under your television and allow you to interact with your games by moving your body and waving your hands. In essence, Microsoft's Kinect makes you the controller. Make no mistake, the Move and Kinect are me-too products. It's no coincidence that both motion control schemes follow on the heels of the Wii's success. The question is how well each product will engage with the Wii's strengths and weaknesses in order to carve out its own success.

After looking at the final pricing from Microsoft and Sony, playing many games on both technologies, and getting a feel for what both companies are after, we've come to this conclusion: Sony's strategy is going to offer more to a wider variety of gamers. That's not to say that it will be more popular, sell more, or make more money for third-party developers—it's just that for our audience, Sony is the better bet as of this moment.

Here's why.

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