PlaystationMove


House of the Dead Overkill was released for the Nintendo Wii two years ago, and it remains one of our favorite games for the system, although it's tragically overlooked. Thankfully, we're drawing close to Halloween and Sega has updated the graphics for the PlayStation 3, added some bonus content, and re-released the game with support for the PlayStation Move.

So what's new? First, the game looks much better, and there are two brand-new levels and more collectibles to find throughout the levels. The Move is a great fit for this sort of lightgun game, and the wonderfully profane writing and grindhouse-style jokes remain. This is a game that delights in its "Mature" rating, and doesn't pull any of its goofy punches in the name of good taste.

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In our preview of Time Crisis: Razing Storm, we noted how awkward it was to hold the Move in its standard position while playing a game that acts as if the Move were the barrel of a gun. Sony's The Shoot has also launched, which makes two promising-looking light gun games on the market. It's time for a peripheral!

Sony sent us its official add-on that turns the Move into something resembling a handgun, and we fell in love almost instantly. You attach the Move by sliding two release tabs on either side of the gun, popping the plastic top off, and then replacing it with the Move inserted. There is a slot in the back for the lanyard if you have it attached, along with a plastic nub that opens in case you'd like to keep the Move attached while charging.

In short, this thing is damn near perfect. It feels good and heavy in your hand, all the buttons are easily accessible—although the start and select buttons on the side need a good amount of pressure to hit—and the trigger is responsive. It even looks attractive, with bold swaths of color and a design that's way more inviting and striking than either the Wii Zapper or the third-party solutions hitting the market.

My only complaint is the flare on the bottom of the handle. My hands aren't large by any stretch of the imagination, but it seemed a little too close to the trigger guard for my taste, and that may make the attachment less comfortable for those with larger hands. After playing both The Shoot and my Time Crisis preview disc using the Shooting Attachment it's clear that if you're a fan of light-gun games you're going to want to buy this. Sony did the right thing: create a peripheral that's better than the third-party options, inexpensive, and official. Bring on Dead Space: Extraction!

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The always-fascinating iFixit has turned its gaze, not to mention its screwdrivers, to the PlayStation Move, tearing apart the game controller. The verdict? With so many parts soldered down, there is little hope of repairing a broken unit, although the battery can easily be replaced. There is also a surprising amount of tech for the price.

"The Move contains many of components found in today's smartphones: a processor, accelerometer, gyroscope, Bluetooth transmitter, vibrating motor, and even a MEMS compass," Kyle Wiens wrote about the controller. "It's an amazing amount of tech for the money, even though we still think it's steep to pay $50 for a controller. Compared to a $40 WiiMote, though, it's quite the bang for the buck."

Other neat insights: there is a heatsink on the LEDs, meaning the lights will remain bright and functional for a very long time. They can also produce just about any color you can imagine. The entire teardown is filled with great images and text, so be sure to read it in its entirety.

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Motion controls such as those found on the PlayStation Move and the Nintendo Wii give you the option of bringing a very specific arcade genre into your home: the light gun game. We've seen these games on Nintendo's system, but with Time Crisis: Razing Storm Namco, Bandai has the chance to further prove the PlayStation 3 can be a good home for the "kill everything on screen" games.

This isn't the first time Time Crisis has come to the PlayStation, and its last outing brought a new version of the GunCon 3 controller to Sony's hardware. Razing Storm gives you the choice of playing with the Move, the GunCon 3, or a standard controller. Since we were sent some early code to give a whirl with the PlayStation Move, that's where we're going to focus our attention. Let's kill a few waves of bad guys, shall we?

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The PlayStation Move is Sony's answer to the motion control trend. It uses a digital camera called the PlayStation Eye to track the movement of a new controller stuffed with gyroscopes and sensors and magic—all of it topped with a glowing plastic ball.

It's been over a week since my Move review hardware arrived, and I've played games with a variety of people just to gauge their reactions. When holding one of the Move controllers for the first time, everyone seems to have one instinctive response: they give that ball on the top a good, hard squeeze, like it's a clown nose.

The ball doesn't light up until you have the PlayStation Eye turned on and a game begins. Then it glows brightly, and the changing color of the ball often provides in-game information. The glowing ball also adds an extra helping of surrealism to some titles; playing archery, it was almost distracting to have that glowing pink orb so close to my face. During dark sections, I could see the glowing ball reflected on the screen of my television.

The ball sometimes cycles slowly between different colors. At other times it pulses. You can feel the motor inside the force feedback mechanism move in time to the light, as though you're holding the heart of some mechanical, bio-luminescent beast. If you have kids, you are screwed during play time; anyone from the ages of ten on down will gravitate towards that glowing ball, and they won't want to let go. My baby wants to gum on it constantly, while my older kids wave it around like they're at a pre-pubescent rave.

The PlayStation Move is here, ladies and gentleman, and it's pretty damn great.

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The Nintendo Wii has enjoyed amazing success this generation, bridging the gap between hardcore and casual gamers. The low-cost console's innovative motion controls expanded the audience for games, and it looked as if Sony and Microsoft would never catch up in the United States. Both Microsoft and Sony ultimately decided that there's something to the whole motion control thing, however, and have announced products that will soon see them following in the Wii's footsteps.

Sony's entry into the motion control race is the Move, a collection of devices that work together to create motion controls that are more precise than what Nintendo can offer, with games that enjoy high-definition graphics and better frame rates than the Wii can deliver. Microsoft's motion effort takes a different tack, using a sort of camera that will sit under your television and allow you to interact with your games by moving your body and waving your hands. In essence, Microsoft's Kinect makes you the controller. Make no mistake, the Move and Kinect are me-too products. It's no coincidence that both motion control schemes follow on the heels of the Wii's success. The question is how well each product will engage with the Wii's strengths and weaknesses in order to carve out its own success.

After looking at the final pricing from Microsoft and Sony, playing many games on both technologies, and getting a feel for what both companies are after, we've come to this conclusion: Sony's strategy is going to offer more to a wider variety of gamers. That's not to say that it will be more popular, sell more, or make more money for third-party developers—it's just that for our audience, Sony is the better bet as of this moment.

Here's why.

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When playing Resident Evil 5 with the PlayStation Move, you'll need to spend some time getting used to the controls. The trigger brings up your gun, the large button on the top of the Move controller shoots, and your character movement is handled with the analog stick on the Navigation controller.

Quicker than I expected, I found myself playing it as smoothly as I did with the standard controller. Aiming with the Move is great, as is making a sideways shake to initiate a knife attack. If you've played Resident Evil 4 on the Nintendo Wii you know what to expect here.

Playing Resident Evil 5 with the Move

This style of play likely won't appeal to everyone, but a free update will be released for gamers who own the Gold version of Resident Evil 5. The reason for that? Move support required a little more in the way of memory resources, and was originally planned for the Gold version. Still, it's going to be quite the treat to be able to revisit what was already a great game.

The press area of Capcom's booth was simple, but featured great games to play

One interesting note: the Move controller didn't control aiming the sniper rifle, and the Capcom representative demoing the game for me didn't know if that was a design decision or just something that has yet to be implemented. It will be interesting if some weapons will utilize Move control while others don't.

Playing Marvel vs. Capcom 3

This was the main event, and the line to play the game outside the press area was long. The interest in this update to the classic fighting game franchise is huge, and when you get your hands on the game, you'll understand why.

The best way to play

It's an amazingly polished and animated fighting game, and creating a team of Wolverine, Dante, and Deadpool from among the pool of available characters at the show was pretty amazing. The press and Capcom reps simply played, gamers competing against one another with some gentle ribbing. There wasn't much in the way of flash once you got inside the Capcom booth; the company very rightly assumed that simply playing the game with a great fighting stick against other people would be enough to sell the press on the game.

The new art style is fantastic, and it does look and feel distinct from the Street Fighter series, especially with the new air combo button that takes the fighting off ground with great frequency. It's an interesting addition, and since it causes air attacks to be the same for every character, they are more likely to be used by more players. That should significantly change gameplay. You can also call in another character to jump in and continue the combo, leading to some very intense juggling.

How will this work out for the competitive-level players? It will take time to find out, but it's a very promising addition to a very beautiful game.

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Last week at the Game Developers Conference, Sony unveiled their new PlayStation Move controller, which is complete with a motion sensor that detects player movements much like the Nintendo Wii.

The wireless Move controller is a black with a lighted ball on top and looks very similar to a Wii controller — it even has a wristband. The starter kit comes with a Move, a video game and a PlayStation Eye camera, which helps the system recognize player movements. It is priced under $100 and will be available this fall.

According to USA Today, Sony’s Peter Dille calls the Move “revolutionary and a step ahead of anything in the marketplace. We’d like to think this is the next generation of motion gaming,” he said. But how different is it from the Wii?

Continue reading Can Sony’s Move Controller Compete With Nintendo’s Wii?

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Can Sony’s Move Controller Compete With Nintendo’s Wii? originally appeared on JSYK on Wed, 17 Mar 2010 19:40:00 EST. Please see our terms for use of feeds.

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The PlayStation Move was just announced, but Sony is wasting no time before going on the attack. The first advertisement for the peripheral makes fun of the Nintendo Wii, attacks Microsoft's Project Natal, and basically buries the entire message under a thick layer of smarm with a side order of smug.

Yeah, this commercial is pretty much awesome.

We were lucky enough to spend some serious time with the PlayStation Move at GDC this year, and you can read all our thoughts and impressions in our latest gaming feature.

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During a press event at the Game Developers Conference, Sony finally showed its motion controller to the gaming press. Welcome to the world of the PlayStation Move.

We were shown a number of videos and demos, and they all looked uncomfortably similar to what we've already played on the Nintendo Wii. Even the models, with a focus on females and families, made it look like we were in the realm of Nintendo. The reveal of the secondary controller with an analog stick—a product that again looked like a direct rip-off of a Nintendo product—drew either ambivalence or titters from the crowd. At a cocktail mixer directly after, we were able to get our hands on the Move directly, and play through the offerings.

How did people react? There is a distinct lack of enthusiasm for the product, and people were talking about similarities to Nintendo titles and about the price of the product in hushed tones. There were jokes made about the look of the Move; many people compared it to a certain sexual toy. Others placed the glowing orbs on their crotch, to mimic testicles. In short, there wasn't a lot of love for the Move at the launch.

But we've played the games, handled the hardware, and given the whole thing a long think, and we believe that the Move may not flop, although it could have had a stronger first showing. Here are the things we like about the hardware, and where Sony may have gone wrong.

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