wiiu


We just published our review of the Wii U, but we didn't crack the console open to peer under the hood. iFixit did, though, and it has published a look at its usual stellar job of disassembling the console down to its component pieces and explaining what they do.

The most interesting part of the teardown, frankly, is the look inside the Wii U's GamePad. The controller is essentially its own console packed with components. In addition to a gyroscope and a touchscreen, the controller also houses an NFC module and antenna, though its functionality doesn't appear to be used by any of the launch titles. iFixit speculates that NFC could be used in the future to facilitate saved-game and character loading.

Enlarge / Inside the Wii U GamePad.

The Wii U itself sports a trio of wireless modules, including a Broadcom Bluetooth chip. One of the modules is used exclusively to communicate with the GamePad, enabling the smooth and lag-free screen mirroring observed by our gaming editor Kyle Orland. The teardown also exposes the system's AMD Radeon GPU and IBM Power-based multicore processor, both of which are marked improvements over the older Wii's downright anemic CPU and GPU.

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Even the pickiest of graphics obsessives has to admit that Crysis 2 looked pretty damn spiffy upon its release last March. But the PC version of the game didn't look as spiffy as it could until a DirectX 11 update last June. That added features like hardware tessellation, displacement mapping, and realistic shadows.

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Even the pickiest of graphics obsessives has to admit that Crysis 2 looked pretty damn spiffy upon its release last March. But the PC version of the game didn't look as spiffy as it could until a DirectX 11 update last June. That added features like hardware tessellation, displacement mapping, and realistic shadows.

Read the rest of this article...

Read the comments on this post


Even the pickiest of graphics obsessives has to admit that Crysis 2 looked pretty damn spiffy upon its release last March. But the PC version of the game didn't look as spiffy as it could until a DirectX 11 update last June. That added features like hardware tessellation, displacement mapping, and realistic shadows.

Read the rest of this article...

Read the comments on this post


Even the pickiest of graphics obsessives has to admit that Crysis 2 looked pretty damn spiffy upon its release last March. But the PC version of the game didn't look as spiffy as it could until a DirectX 11 update last June. That added features like hardware tessellation, displacement mapping, and realistic shadows.

Read the rest of this article...

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With Overhaul Games already developing a version of the recently announced Baldur's Gate: Enhanced Edition for the iPad (in addition to planned PC and Mac versions), it would almost seem like a no-brainer for the developer to port a version over to Nintendo's upcoming, tablet-sporting Wii U as well. But as Overhaul's Trent Oster tweeted late last night, "We don't do Nintendo development. Our previous experience with Nintendo was enough to ensure there will not be another."

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With Overhaul Games already developing a version of the recently announced Baldur's Gate: Enhanced Edition for the iPad (in addition to planned PC and Mac versions), it would almost seem like a no-brainer for the developer to port a version over to Nintendo's upcoming, tablet-sporting Wii U as well. But as Overhaul's Trent Oster tweeted late last night, "We don't do Nintendo development. Our previous experience with Nintendo was enough to ensure there will not be another."

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Platform release to feature unique enhanced controls

Darksiders II has been confirmed as a launch title for the Wii U. Courtesy of Digital Spy, Hayden Dalton of Vigil Games (lead designer for the sequel) has stated that the title will be available on “day one” for the console.

Additionally it was also revealed that a small team is working on ensuring that the unique controller is put to good use. Dalton stated that “they’re making efforts… [to] use it in more than a slapdash way”. For example, the team have made changing equipment on the fly much easier thanks to the touch screen, in a similar fashion to what many predicted a Wii U Zelda would utilise. Dalton praised the convenience of this. “It’s not breaking up the game [with a menu]… I’m literally just tapping as I’m playing”.


However, Dalton did stress that they’re not changing the core gameplay to fit the controller, but rather using the controller to enhance what is already there.

Darksiders II will be available for Wii U at launch. Let’s hope Nintendo fill us in on just when that is.

Platform release to feature unique enhanced controls

Darksiders II has been confirmed as a launch title for the Wii U. Courtesy of Digital Spy, Hayden Dalton of Vigil Games (lead designer for the sequel) has stated that the title will be available on “day one” for the console.

Additionally it was also revealed that a small team is working on ensuring that the unique controller is put to good use. Dalton stated that “they’re making efforts… [to] use it in more than a slapdash way”. For example, the team have made changing equipment on the fly much easier thanks to the touch screen, in a similar fashion to what many predicted a Wii U Zelda would utilise. Dalton praised the convenience of this. “It’s not breaking up the game [with a menu]… I’m literally just tapping as I’m playing”.


However, Dalton did stress that they’re not changing the core gameplay to fit the controller, but rather using the controller to enhance what is already there.

Darksiders II will be available for Wii U at launch. Let’s hope Nintendo fill us in on just when that is.

Its not very often Mark Rein says anything positive about anything Nintendo

Gears of War developer and vice president of Epic Games, Mark Rein, is a very opinionated man and now he has one about the Wii U. Speaking to Eurogamer at the 2012 Game Developer Conference, Rein has some really nice words to say about the Wii U. Rein’s company has had a strong and healthy relationship with Microsoft as well as being the creators of the almost ubiquitous Unreal Engine, and until now the most widely used version hasn’t been anywhere near a console due to the Wii’s weaker graphical processing power. However, with the Wii U on a level playing field, and having high definition games, the engine can be used and games on the way include Batman: Arkham City which Rein had an opportunty to play at the Game Developer’s Conference on the Wii U.

"I played Batman: Arkham City on the Wii U and they are doing some really cool stuff with the controller. Do you remember the Zelda demo they had on it? Would you not buy a Wii U just to play that? Of course you would. That’s what Nintendo is all about. Their hardware is the software delivery service for their great content. That Zelda demo was gorgeous and we can do even more than that with Unreal Engine 3. I think it will do great."



Rein also thinks that with the combination of power and high concept that Nintendo can bring to the Wii U controller, that they’ll have a winner on their hands again.

"It’s a great brand that a lot of parents really trust and they’re probably ready to buy their kids an HD Wii that does that much more than just being an HD Wii. I’d love it if they’d done it last year, but I’m excited for them to do it this year. I’d be shocked if it doesn’t do well. Did you play that Battle Mii game? Two players would play with a Wii Remote and Nunchuk and one would play with the Wii U controller? I would buy a Wii U to play that game in a heartbeat. And I hope people make those kind of games with our technology. I think we’ve yet to really see what the Wii U can do and I think at E3 this year they’re going to shock us."

With E3 getting closer and closer more and more information like this is going to leak out. However expect a total explosion of information at E3 2012.

Source: Eurogamer

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